Tuesday, April 8, 2008

Free to Play

While i was gaming the other day, curse.com sent me this interesting news about a new, chinese free-to-play MMORPG (or at least i think it's chinese). Wow, how fascinating. The game will have the utterly stupid name of Secret Online, and will feature... a lot of stuff. Now keep in mind that if there's something i hate in gaming, it's free to play MMOs. Compared to their pay to play brothers, f2p's are known to have an incredible lack of depth, story or mostly anything else that can call them games. They are basically moneymakers for the respective companies which feed on the players' need for social interaction. And i will attempt to prove that using quotes from the upcoming "game"'s feature notes.

Satisfaction from PK
-Both great visuals and feels very smooth/fast paced.

Are they serious? Alright, this is new. Finally a game that embraces ganking and griefing as something you should take "satisfaction" from. So i won't only be frequently disturbed from my levelling session, but it'll be done with nice shiny effects too. And it'll be fast.
Enhanced battle system

-Every class has their own special battle system; you will explore new strategies and tricks to use your character to its max abilities.

Wooooo. So you're telling me that there's DIVERSITY in this game? Who would have thought. Then again, i wouldn't be surprised if this game had only 3 classes.

Players can get thousands of different kinds of crafting materials from almost anything they do, kill Monsters, questing, gathering etc and able to craft different types of equipments at special NPCs. Players can produce everything for the game economy and use formulas to select bonus attributes according to their character’s class, which there are endless different results.
Here's another thing that i truely hate. I don't seriously know why every producer thinks we LIKE hoarding every little useless piece of string we find thinking that we might need it at a later time. I sure don't. That "thousands" translates only into "you better get a large inventory son".

Use materials to craft your own transformation scrolls,you can transform to any monster in the game! And there is no “the best form”, only the better!
"Only the better"? Rock/scissors/paper, you mean? Cooooooool. Not. There goes the attachment to your class if everyone can transform into a fucking mob. And it'll make PK feel more like PVE too.

Some of players’ actions can influence the game world’s history. Player’s heroic actions will be recorded down in history books of the world. Real world's 1 minute equals 4 minutes in world of secret Online. The ratio is 1 to 4. According to difference date, they are different festival & special quests. Ex: Every January and June in Secret Calendar will hold Mountain God worship events at Stream village; Every February and March in Secret Calendar, will hold festivals at Norfolk.) Also, the first time player’s character is created on the server will be recognized as character’s birthday. There will be special rewards given at each birthday.
The birthday part is interesting, i'll give it that. The rest is nothing new. The "history book" thing is just an attempt to log events someone does and integrate it into the lore.

River of history cannot be stopped, which shall always move forward
'the fuck? Get better translators, you chinese pieces of shit.

Infinite Randomly generated quests for our quest lovers!
Yeeey! Another thing i hate: quests without a story. Quests without a plot, quests without a real reason. Quests without a soul. wants you to go to and kill for . Do this and he will reward you and possibly . And they call them "quests". Let's get something clear, ok? Stop calling these things QUESTS. Call them CHORES because that's what they are.

Secret Online has a market economy system that’s similar to real life economies. Most of the prices of its items can go up-and-down in relation to supply and demand. The prices that gamers see in different stores are only prices of these stores, not universal. To better emulate the real market system, Secret Online’s dynamic economy is fluid, meaning that item prices fluctuate from store to store and even from day to day based on supply.
Such big words for just some dynamic store prices. FYI, MMORPG economy will always mimic real life economy. Player-made economy, that is. Only thing is that in this game, the items which are needed by many players will be EXPENSIVE AS SHIT unless the server's mostly empty.


Different zones in Secret Online are connected together without needing to load every time entering a new zone. Every zone has its own different background story. Don’t be fooled by their beauties, when danger is always just around the corner. Be on your constant guard bla bla bla bla bla bla
This is both new and interesting. (get the sarcasm?)

Secret Online has it’s own unique Newspaper system; everyday the system will integrate any events or news created by players into a newspaper! There is also information sections that players can post advertisements, seek friends, seek marriage and more!
"TOP NEWS! Legolass2k has killed the Hairy Goblin of Big Dark Swamp while being ganked by Gimlypwnzor!" And as if real life wasn't bad enough, we now have matrimonial services in MMOs. Jesus.

Unique Instance Dungeon
Uh-oh. Here it comes: the exciting new features of the new "unique" instance dungeons.

Fun and challenging Instance Dungeons
Propaganda!? I expected something more unique-ish than "iz unique because iz nice".

It’s not just about killing monsters
This is both new and interesting. Somehow, i think it's just propaganda again. They probably meant "iz not about kill monster, iz about explore and look at pretty sight too".

It belongs to you and your friends
How romantic and intimate! You can be fucking sure that we'll be holding hands while we eviscerate goblins and shit. Seriously, this makes me laugh... treating an in-game location as something intimate isn't something a sane man would do. Then again, they're chinese, and they're up there with the japanese in the "weird shit" category.

"Secrets Online" is a new 3D MMORPG building upon the rich and vast history of ancient hegemonic China.

Drawn from the timeless dispute between the evil dynasty of the Yellow Emperor, Shen Mo, and the heroic Chiyou, our story shows the people rising to battle ancient demons and devils, as the powers of heaven and hell clash. bla bla bla

Oh boy. Another MMO focusing on the rough and forgotten history of emperor Chu Hors Wang and his empress Mi Sutcha Ho of the Yu Fat Fok dynasty which has briefly existed a bajillion years ago during the year of the Farting Dragon, on the third moon of the shintzu era. Or something. In other words, a long boring filler story that no one will give a shit about since it only focuses on the mighty whatshisface's family affairs or somesuch.

Alright, i'll stop here. And i promise that this is the last time i'll pick on cheap pieces of chinese shit. I think.


EDIT: oh, and here's some concept art too.

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