Saturday, February 9, 2008

Gaming History: Deus Ex 2


Ah, at last, i get to play the sequel to one of the games which marked my life as a gamer. Obviously, i was waiting for this since the game appeared, dreaming of the days when i was going to grab my sniper rifle and once again wage war on power-hungry beauraucrats with a taste for world domination. What i got was...
Well, it's pretty hard to describe, but i'll try to make a comparison: what do you get when you eat a really tasty, creamy cake, so tasty and unimaginately delicious that you order another slice, and just as you're happily munching the first bits of it, you realise that the second slice is full of SHIT? You get Deus Ex 2.
Honestly, this game is so retardedly different and simplified from the first, that it left me with such a bad taste in my mouth that i felt like vomiting over the first few hours. Remember how you used to memorize door codes? Not anymore. Inventory management? Not anymore. Every item occupies one slot now, so a nice small can of soda weighs and has the same size as a rocket launcher. Skills? Nonexistant. IFF? Comlink? No mention of them. They're still there, but they don't show up in your augmentations list (which are now called Nanomods). Notes window? Not anymore. HP related to specific bodyparts? Hell no, you now have 1 HP bar (which doesn't even show numbers, or even a percent) and 1 "mana" bar (the old energy bar, but bastardized now so that each energy item you get recharges it to full). More than one type of ammo!? GOD FORBID! There is only one type of ammunition in the whole game. The only difference is that some guns take more ammo to shoot. Lockpicks? Hell no! Multitools can open doors now, so your retarded console-gaming mind doesn't have to grasp the complexity of carrying 2 security-bypass objects at once. A log window? What's that? Needing a medbot to install augs? Pfft, that's old school.
And many, many more... it's hard to describe how i felt when i saw this weak attempt at a game before my eyes, beaten down, bludgeoned, mutilated, sawed-off, ripped apart, teared to pieces, hacked open and trimmed to a dim, retarded shell of its former self. It felt like Thor's hammer suddenly dropped at maximum velocity down on my balls. Not even the music managed to get me, aside from a few songs played in bars by some chick, the soundtrack didn't stand out one bit. Where was that corporate tune, those songs that made you feel like you were an agent of the state, strolling through office buildings in some hi-tech world... gone. All gone. The game went down before my eyes like the Titanic, so much that i was ashamed to even play it. But i did... and i finished it, gathering what little respect i had left for the first title in the series. It felt shallow... i wasn't "there", i felt like some prick shooting his way through tight corridors without having any idea what the hell's going on. I mean, the game doesn't even tell you... you're dropped off at some facility, with some doctors and shit, and stuff starts blowing up in your face as some guys in hoods infiltrate it and manage to get past the ARMORED guards with the greatest of ease. Then people start suddenly acting like you were the one, and somehow you were really, really special. At least they don't ask you to save the world, though i kinda wonder why.
I'll admit, once i got past the first few hours of the game, it started to suck a bit less. Either i got used to it and stopped giving it the title "deus ex" and playing it like i'd play some other retarded shooter (focusing on the gameplay elements that ARE there more than on the ones that aren't), or the developers started to suck a bit less at level design, i don't know. It's possible that i also became a little more retarded due to my brain not being able to take all the virtual kicks to the balls. Meh, whatever... the game still has dialogue, though you never get too attached to any character (like you did in deus ex 1 with paul, for instance, or even Alex Jacobson and the crew at UNATCO), not even JC Denton himself, which appears in the game like some enlightened AI consciousness merged with human mind, capable of freezing entire oceans but unable to stop a bullet coming his way. What's "new" about the sequel is that you're not forced into doing what other people tell you now, you are given a set of objectives from different factions which often collide with eachother, so you have to choose who to piss off and whose ass to kiss. The beginning major factions are either the WTO (don't ask me what it stands for) or the Order (order of what? beats me), and you have to do stuff for them throughout 80% of the game. Now choosing a side is like choosing between a giant douche and a turd sandwitch: one seeks financial domination and optimisation of the world (no matter how many people they step on by doing it), the others are a bunch of mumbo-jumbo tree-huggers who want me to get in touch with my "spiritual self". Right. Moving along, the game still tries to integrate stealth into what seems like an action shooter, and make it a bit more dynamic by adding canisters (nanomods) that give you certain abilities once installed, most of which are taken from the first game, but with some new ones like emp damage on melee attacks, or even first-person control of enemy bots. You now need to choose between 3 nanomods in each slot, the slots being considerably fewer. Concerning this: WHY IN THE NAME OF FUCK CAN'T I GET BOTH REGENERATION AND OPTICAL ENHANCEMENT AT THE SAME TIME!? These were my 2 most favorite augs back in the first game, and now i have to choose between them. Gah.
So to close this, if you like first-person shooters with a tint of stealth, and (most importantly) have never played deus ex before, give this game a try. Then go play deus ex 1, just to raise your standards. If you have played deus ex 1, then don't bother.

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